The Creators' Bio-Laboratory Journal, Annotated & Compiled Researches (VER 1.1)

Contents
i. what is a homunculi
ii. who and where cud get it
iii. basic homunculi information
iv. bugs, errors and exploits
v.basic pet skills; its major abilities and capabilities in some situations
vi. build speculations and combinations
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i. What is a Homunculus
Welcome to my second guide w/c it brings out the theorotical results of my research of the homunculus. I decided to write this guide for further clarification of this remarkable skill w/c made some players to ignore the full potentials of this class. Most of the things in were the results of my research, beta sakray & kRO testing data, forum opinions, and I don't know everything there is to know, so input and corrections are greatly appreciated. If you have any questions concerning the basics of this skill, read through this guide and search the threads to see if your question has already been answered, then feel free to ask if you can't find anything.
In every aspect of creation, bringing life from a combination of some non-living matter was the real role of every Alchemist/ Creator in Midgard. This is a skill that is entirely different from others because it allows the player to modify AI scripts to further enhance his abilities in terms of leveling, sieging and pvping.
Homunculus were supposedly available in the earlier patches and should be included in the skill tabs of the Alchemists/ Creators (w/c was made a quest skill later) Because the Gravity staff have encountered huge amount of bugs and errors during the beta testing.
After some huge debugging and repairs, Gravity released the Homunculi skill that was attached in the Lighthalzen patch. After the LH patch was released in some servers around the globe, most of the summoners are encountering key mishaps in terms of leveling and maintaining the homunculus.
And I forgot, this skill is still buggy and not yet complete. So expect some nerfs in this skill.



